Neon Hexcape
Build the map to make the robots move the way you want.
Extract neon, produce power, duplicate robots.
Control
- Space bar : Pause
- Mouse wheel : Zoom in/out
- Left mouse button : Select and build
- Right mouse button : Move map
Robots
- When fully charged pink, less power -> blue
- Loose power over time
- Less power mean slower
- Death when no more power
- Always move
- Speed depend on the destination tile
- Higher chance to move to high attraction tile
Tiles
- Void : Speed:slow,Attraction:very low
- "Speed" : Speed :fast , Attraction : medium Cost:5Neon
- Attractor : Speed:medium , Attraction:high Cost:10Neon
- Charger : Speed:medium , Attraction medium Cost:50Neon, Takes Watts to charge robots
- Extractor:Speed:medium,Attraction:low Cost:20Neon, build only on "neon" tile, robots extract 2 neons when they visit this tile
- Generator:Speed:medium,Attraction;low Cost:20Neon, build only on "SolarWind" tile, robots produce 2Watts when they visit this tile
- Duplicator:Speed:slow,Attraction:low Cost:100Neon , create a new robots when a robot visit this tile, consume 1Watt and 1Neon
Goal
Get 1000 robots to the "Exit" tile
The earlier the better
Status | Prototype |
Platforms | HTML5 |
Author | Teuk |
Genre | Simulation, Puzzle, Strategy |
Tags | 2D, Arcade, Automation, Casual, ebitengine, Hex Based, Singleplayer |
Development log
- V0.1 launchMar 19, 2024
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